I’ll start off by saying I am a little disappointed
so many of these objectives are so heavily tilted towards the second
player. I thought the core objectives were very well balanced in that
second player would get a good boost but the
first player would get something as well. I’ve always hated the need
to have a large bid in any game. Bidding to ensure you’ve got first
player in a DeMSU list is one thing. Needing to bid high to make sure
you aren’t constantly facing Planetary Ion Cannons
or losing a huge amount of points to the other player I think limits
builds quite a bit. On the other hand, I am excited that most of the objectives do help encourage folks to actually get into the middle and fight, rather than skirt the edges and play for a small win.
I do think the new objectives will add a big boost
for the Interdictor though. Grav Well projector is going to be huge for
helping balance some of the objectives that stress positioning (Like
Solar Corona and Navigational Hazards, as well
as Blockade Run to either slow down or funnel those objective ships to
you). The Grav shift Reroute will also be nice to move possibly several
obstacles to keep your opponent from getting to some objectives or in
position to use Targeting Beacons effectively.
Carrier fleets I think are going to love the
Barrier objective, especially Rhymerball fleets. It will allow you to
keep your carriers in a safer spot until you’re ready to jump across and
finish off ships after your bombers have softened
them up for a turn or two. It will also greatly help VSDs, in that you
can place a large shield basically on one for their flanks.
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