Monday, June 25, 2018

Star Wars Armada: New Campaign Ideas

In the lull of information from FFG, the Armada community has started an attempt to create a homebrew new campaign.  So the first mission is to brew up some new titles and objectives.  These are fairly rough draft, but I think a lot of them could be fun or at least provide some different gameplay scenarios.  hey can probably use some balancing and

Red Objective: Relentless Assault
Set up: After deployment, place one objective token on each ship. 
In Game: After performing an attack, a player may spend their objective token.  If they do, they may perform another attack from a hull zone with half the dice rounded down. 
Scoring: Unspent Objective Tokens are worth 20 points at the end of the game

Yellow Objective: Hazardous Nebula
Set Up: After Deployment is complete, the second player may place 1 Dust Field Obstacle in the set up area.
In Game: Ships may not move shields from one hull zone to another

Blue Objective: Asteroid Drift
Set Up: Replace debris fields with asteroid obstacles. 
In Game: After even odd numbered rounds, the second player may move 1 obstacle to within distance 2, or 2 obstacles to within distance 1 of their current location.  After even numbered rounds, 1st player may move 1 obstacle to within distance 2 of its current position.  After a player overlaps an obstacle, their opponent gains one victory token
Scoring: Victory tokens are worth 15 points each.

Base Defense: Hardened Veterans
Set Up: After setup, the defending player places an objective token on each if their ships.
In Game: After being dealt a face up damage card, you may remove one objective token from that ship.  If that face up card is a crew effect, discard it.  Otherwise turn it face down.

Special Attack:  Search for survivors
Set Up: Replace the Asteroid Obstacles with Debris Fields.  After set up, place an objective token on each obstacle, starting with the first player. 
In Game: While at Distance one of an obstacle when you spend a command dial, if you count a higher command value, claim one victory token and remove the objective token.  If possible, place that objective token on another obstacle without a token.  At the end of the 2nd and 4th rounds, place objective tokens on each obstacle without one.
Scoring: Each player gains 10 resources for each victory token they have.  The winning side also gains 50 resources




Victory Star Destroyer: Firewind: 6 Points
After you perform a maneuver, you may suffer one damage to perform a speed 1 maneuver.

Gladiator Star Destroyer: Serpent : 5 Points
Increase your Squadron value by 1

Nebulon B: Shadow Raptor: 10 Points
After Deploying Fleets, you may re-deploy Shadow Raptor and up to Four Squadrons to within a distance of 3 of their current locations.

AF Mk 2: Redeemer: 4 Points
While performing an attack against squadrons, you may count critical results as hit results.


No comments:

Post a Comment