Sunday, December 13, 2020

Star Wars Armada: First game in in the 1.5 era

 It has been  a long time since I've played Armada.  The last battle report that I wrote up was in 2018.  And there was maybe a game or two in there since then.  Following our Corellian Conflict campaign and the birth of my daughter, Armada just sort of fell off for other board games and Legion really.  But, with the launch of the Clone Wars expansions and the 1.5 rules update, it felt like it was time to get in some action.  

For the occasion I broke out an old stand by kind of list, and Ackbar side arc shooter. 

MC30c Scout Frigate (69)
• Caitken and Shollan (6)
• Linked Turbolaser Towers (7)
• Foresight (8)
= 90 Points

CR90 Corvette A (44)
• Ahsoka Tano (2)
• Turbolaser Reroute Circuits (7)
= 53 Points

CR90 Corvette A (44)
• Linked Turbolaser Towers (7)
• Jaina's Light (2)
= 53 Points

Assault Frigate Mk2 B (72)
• Admiral Ackbar (38)
• Expert Shield Tech (5)
• Gunnery Team (7)
• Early Warning System (7)
• Linked Turbolaser Towers (7)
= 136 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points

Squadrons:
• 4 x A-wing Squadron (44)
= 44 Points

Total Points: 399

Basically keep things in the side arc and shoot.  The MC30 is a little odd in this fleet, but I always like having a ship with a sizeable black die pool to help keep folks out of the area with it, and with the change to Evades Foresight feels pretty darn good now.  My opponent brought a two raider, Demolisher, and ISD Cymoon list.  His fighter component was a unique heavy group, with Maarek, Jendon, Cienna and Saber squadron.  His Cymoon was very light, carrying just Ozzel and some other upgrade card that I dont remember.  I ended up as second player, and he picked Rift Assault from Planetary Ion Cannons and Superior positions.  

 Overall the game was a bit of a mess, as we both were super rusty and had to keep checking the rules to make sure what we were doing was correct. We ended up essentially with the Assault Frigate, MC30 and Jainas Light taking on Demo and the ISD with the other CR90 tying up the Raiders and Squads for most of the game.  Ackbar remains the king of  being able to pile up punishment, as Demo and the ISD went down with Foresight and Jaina's Light holding on to 1 hull apiece for the exchange.  It ended up 290-180 for my fleet, with both Jaina and the other CR90 succumbing to wounds in rounds 4 and 6 respectively.  

I'm excited to have gotten a game in again after such a long time, and hopefully it will lead to some more going down as the New Year starts.

No comments:

Post a Comment