We see a substantial uptick in the chance for damage on the standard blue die. Double blue dice will almost never not do at least a single damage, and about 2/3 of the time are doing at two damage at all ranges.
Black Dice become murder dice at this point. There is a 30% chance of doing 3 or more damage, and 70% of doing 2 or more. Single blacks look pretty nice as well.
The newly introduced Red Die greatly benefits from the crit effect, going from a 60% chance of whiffing to 60% chance of doing some damage.
Its really the red die that kills this concept from ever happening. The effect of increasing the damage from AA at this point is a bit too much of a swing I think back towards ships. However, I could see an upgrade that does it at close range. Maybe a re-work of PDR to expand change it would make it a usable upgrade instead of relegated to the bin.
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