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The Zombie Lord himself |
We first must examine how we came to this place over the past year since Rieekan was introduced to us. The largest change since the General's introduction in the Star Wars Armada: MC30c Frigate Expansion
What should FFG do to solve this issue? Some argument can be made to wait for the next several waves to introduce counters to Rieekan (potentially the Quasar with its Red AA dice?) and force players from taking it. The issue I see with this is the possibility of the spiral affect with these lists. Introducing a hard counter to it just means that list becomes the meta archetype. A reddit thread has suggested its time to ban Relay and potentially other cards in this combination. This is unlikely to happen in Armada, especially after FFG just released Relay in this last wave of Fighter expansions. The answer to me seems to be in a few potential places. First, is Rieekan should not affect squadrons. Its a hard nerf, but I still believe it allows him to be a useful commander, just not overly powerful in comparison to every other Rebel Commander. A second suggestion (that I feel is for the good of the game regardless) is to reduce the squadron value of the GR75 by 1. It still can operate as an excellent support, but not the best carrier in the game fr its points. A tird option is requiring the Relay fighter to be in activation range of the ship that is using Relay. The keyword is still a powerful distance buff, especially with Boosted Comms. A final solution in errata is to increase the capability of AA fire from ships. Allow Crits to count as damage at all times against fighters. This is a fairly dramatic change, but it would give ships a real chance at surviving a bombing run.
Several of the above changes affect more than the Rieekan Aces lists. But, besides one changing Rieekan himself other fighter based lists will likely have to be moved down a peg on the power curve to balance the game. I think FFG will act fairly quickly to counter these lists as they did with both Imperial Assault and X Wing when strong Archetypes began to dominate tournaments to such a degree the game felt very stale. I'm hopeful its already been a bit in the works, and that was part of what had delayed the FAQ for so long, and that they are able to give us a re-balance between fighter carrier wings and ships battling it out with turbolasers.
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