Characters start the game with one of two basic ships, and either a job to complete or some cargo to deliver. Each player turn has three sections to it. In the first section, they can move to a new location, heal, or gain some credits at their current location. Then players can turn in any bounties or cargo, buy items from the shop area or trade items with other players at their location. The shop area contains gear that enhance players, crew that help out, and jobs and cargo for players to complete and sell. Then players can do an encounter at their location, either meeting with contacts, doing a job encounter, or a location encounter.
The full board |
The encounters are somewhat similar to the way FFG did their Fallout game, with cards giving tests to pass based on character attributes. Tests use two dice, with a critical needing to be rolled to pass. If your character has a tested attribute (Strength, Tactics, Knowledge etc etc) its easier to pass with either a hit or a critical. Combat works in a similar fashion, with each player rolling dice equal to their combat strength against their opponents dice. There were only 6 dice included, but we pretty quickly had attributes up to 7 or 8 in value, so FFG probably should ship a few more with the game.
Your player tableau, Bossk in a HWK-290 |
The only aspect that felt not very pivotal was the different faction patrols. There are encounters with them, and having your reputation up with factions makes it easier to move around. But overall since the patrols don't do a lot of movement and at neutral reputation just stop your movement they play a very minor role. If there was more to their movement or more patrols going I think it would make that aspect a bit better.