My list features both Gladiator Titles, and a Quasar to push all of the fighters. The common thinking with Rogue capable ships is to not worry about a carrier. However, the Quasar gives me the threat of being able to activate all of them now at once, or to leave the Decimators to activate during the squad phase to react to my opponents squadron usage. The Decimators also provided a giant Meat Shield for Valen Rudor, who becomes almost unkillable by squadrons. Squall is nice since it also allows the Decimators to effectively get to speed 5 for a turn.
Gladly Decimating (394/400)
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Quasar Fire I-class Cruiser-Carrier (54 + 49)
+ Admiral Motti (24)
+ Wulff Yularen (7)
+ Flight Controllers (6)
+ Boosted Comms (4)
+ Expanded Hangar Bay (5)
+ Squall (3)
Gladiator I-class Star Destroyer (56 +24 )
+ The Grand Inquisitor (4)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Gladiator I-class Star Destroyer (56 + 12)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ Insidious (3)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Morna Kee (27)
2 x VT-49 Decimator (22)
Colonel Jendon (20)
"Mauler" Mithel (15)
Valen Rudor (13)
Hyperspace assault
Superior Positions
Most Wanted
My opponent brought a list he's been tinkering with, consisting of 4 Scout Hammerheads and a Command Pelta with 4 A wing Squadrons and Dash Rendar. The HHs were all outfitted with Task Force Antilles, and Quad Turbolasers. The Pelta had the Phoenix Home title, with Raymus and Ahsoka on board with Leia, and Shields to Maximum. This set up would allow him to always have an engineering token each round to proc Shields to the Max and let the HHs pass the damage around and get that shield back every turn.
The Set up |
The first couple of turns went by with the fighter squadrons beginning to engage around the far left HH, with my Decis and Valen Rudor quickly making short work of his fighter screen. Dash was able to only put one damage out before being focus fired down and the A's fell to Mauler and Rudor the next activation. The Left HH did put some serious hurt on my Quasar as it continued forward, thanks to that CF command and the QT adding lots of dice and him getting some well timed accuracies.
Hammerhead Down, Quasar Hurting |
At this point Demolisher was getting into range and starting to take some shots but also pepper the Pelta with fire. I was able to unload two sets of APTs into it, giving him a Crew Panic and the effect that he could only a target a ship once during the attack phase. Demolisher though was taking a lot of fire from the other HH. At the end of the turn the Decimators were able to get in and finish off the other HH on that left side.
Insidious closes |
A fun game for sure, and I continue to appreciate the Decimators for their ability to just withstand a ton of fire and wipe out fighters and ships.
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